Abstract

<p>Student’s critical thinking and their learning result depend on learning design and student’s activity. Most students use their spare time with playing game. Students are more challenged by the difficulty in playing game rather than facing the difficulty in understanding the lesson. This phenomenon is the basic reason of the researchers to develop a game that has the essence of the subject matter, namely Chemistry Board Game (CBG) or we can call it with Al Chemist Knight. This research aims to develop a suitable digital game based on android system. In this research media was used to improve the cognitive learning and critical thinking. It also has purpose to evaluate the response of learners in learning chemistry through alkane derived compound topic. The development of this game was adapted from the procedure of game development process in mobile 3D presentation. The collection of evaluation data model applied was pre test and post test in trial class. The result showed that in the pretest the learning result average was 34.35 with classical target of 5%. While the posttest learning result average was 80.51 with classical target of 85%. The n-gain factor was 0.703. Based on the result of the students questionnaire data analysis, 3.025 of students responded positively to the implementation of CBG. A CBG media makes an assessment of critical thinking, in which the indicator of critical thinking which are focusing on questions get 3,1 point, giving arguments get 2.95, asking and answering questions get 3.0, making decision get 3.05, and the average score of critical thinking indicator is 3.025 which belongs to good category. Based on the students’ response questionnaire, we get the average score of 3.3 or 82.5% which is classified in good category.<br /><br /></p>

Highlights

  • The 21st century is a century of knowledge, where information is scattered and technology evolves

  • Research and development of interactive learning media Chemistry Board Game or called Al Chemist Knight was done in SMA-IT Al Irsyad Al Islamiyyah Purwokerto

  • By looking at the habits of learners in using their free time in which they more often play games on their android phone, the researchers developed educational games that are expected to help the understanding of learners in alkane derived compound material

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Summary

Introduction

The 21st century is a century of knowledge, where information is scattered and technology evolves. The characteristic of the 21st century is the increasingly interconnected world of science, so that the synergy between them becomes faster. The context of the utilization of information and communication technology in education is evidenced by the melting factor of “space and time” has been a determinant aspect of the speed and success of science by mankind. The 21st century skills can help students to learn and adapt to all forms of change that takes place over time (Ongardwanich et al, 2015). The change is related to global economic, ecosystem and political networks. This condition requires students to learn how to communicate, cooperate, and solve problems with people all over the world. Students need seven survival skills including: critical thinking and problem solving, S. Kusuma / JPII 6 (2) (2017) 196-205 leadership and cooperation, agility and adaptability, full of initiative and enterprener spirit, ability to communicate effectively both oral and written, easy access to information and information analysis, imagination and curiosity (Saavedra & Opfer, 2012)

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