Abstract

Enhancing the quality of student competencies effectively cannot be separated from the development of learning resources through technological innovation. In-teractive multimedia is an innovative learning resource that can be integrated with Project-Based Learning, which is a solution to the problems that occur for 2D Animation Making. The purpose of this study is to develop interactive multime-dia and assess the effectiveness of its application in Project-Based Learning (PjBL) for 2D animation making. The researchers applied the Research and De-velopment method using the 4D model. This study was conducted at the Univer-sitas Muhammadiyah Sidoarjo, with a total of 66 students of Information Tech-nology Education. Based on the results of the study, validation by material and media experts showed that interactive multimedia learning media is excellent and feasible to use. The effectiveness of the application of interactive multimedia in PjBL has a significant positive effect on learning achievement for making 2D an-imations.

Highlights

  • The 4.0 era requires educators to be able to adjust information development very quickly by making learning more relevant [1]

  • The flow of the interactive multimedia development using the 4D model are as follows: 1) Define; this stage aimed to analyze the needs in the learning process and collect various kinds of information related to the product to be developed; 2) Design; this stage aimed to create a design of learning media that can be used in multimedia animation lectures; 3) Development; this stage aimed to produce development products in the form of interactive multimedia

  • This study is limited to the Development stage, this is done to get interactive multimedia that is truly valid and feasible to use, before it is used by lecturers and students of Information Technology Education in the wider population

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Summary

Introduction

The 4.0 era requires educators to be able to adjust information development very quickly by making learning more relevant [1]. Interactive multimedia with various roles is an essential technological science [2]. It makes learning media more exciting and interactive and enhances the quality and the process of teaching and learning, which can be done anywhere and anytime [3]. Information Technology Education students at the tertiary level must have the ability to make 2D animations [5]. Several previous studies have shown that student learning outcomes for making 2D animations are still relatively low. This is iJET ‒ Vol 15, No 16, 2020

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