Abstract
The domain of Human-Computer Interaction does not concern just the design of technology that is easy to use, useful, and fancy – it has to do with our role in shaping our environment, our ecological niche that today involves the whole earth. A key concept in the interaction between humans and computing resources is that of appropriation originally proposed by Aleksei Nikolaevich Leontiev. In the present paper we will first review the concept of appropriation and will present bricolage as a key activity for fostering appropriation. Then we will present the Makers Movement as a socio-cultural movement relevant for the process of appropriation of digital technology. Finally, we will describe our approach and vision in the design of the UDOO, a single board computer, and of a specific developing environment, UAPPI, for enabling the appropriation through meaningful activities of digital technologies.
Highlights
The domain of Human-Computer Interaction does concern the design of technology that is easy to use, useful, and fancy—it has to do with our role in shaping our environment, our ecological niche that today involves the whole earth
In the following we report on some phases of the design process concerning the UDOO boards, and about a special software UDOO App Inventor (UAPPI for short); which is the complementary software component for the integration of computational resources for tinkering at which UDOO aims
Our first step in this direction has been to offer the opportunity to people using UDOO and UAPPI to play straight away with the models produced by machine learning algorithm
Summary
The domain of Human-Computer Interaction does concern the design of technology that is easy to use, useful, and fancy—it has to do with our role in shaping our environment, our ecological niche that today involves the whole earth. We will describe our approach and vision in the design of the UDOO, a single board computer, and of a specific developing environment, UAPPI, for enabling the appropriation through meaningful activities of digital technologies. The rationale for addressing the Makers Community as a target for our design process and related products is due to a three-fold link between the Movement and Activity Theory: (i) both encourage everyone to see themselves as producers, not just consumers of artifacts (e.g., to go beyond end-user development toward the invention of new products); (ii) both foster collaborative problem-solving and the sharing of creative work openly with others; and (iii) both claim that making is crucial to expressing and building our personal identities. We will describe our approach in the design of the UDOO boards hardware and software as promising resources for the appropriation of digital technology
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