Abstract

In teaching English, the use of media is essential to underpin and facilitate the process. With the recent waves of Technology, some teachers also make an exercise of a digital platform to develop new Media. It is easier to attract students to follow the lesson and also increase their pursuit of learning. This research directed to how the design of digital storytelling to teach narrative for students. The researcher used Educational Research and Development cycle from Borg and Gall (2007) which adjusted into five steps, namely (1) research and information gathering, (2) planning, (3) preliminary product developing, (4) preliminary field testing, and (5) primary product revision. The result of the research shows that digital storytelling can be utilised as a medium to teach narrative. The purpose of the medium must be communicative and attractive for the students. Equally, for the students, they are interested in using digital storytelling medium to learn about narrative. Hence, digital storytelling is designed to occupy those needs and is expected to be useful to teach narrative.

Highlights

  • Teaching media has commonly used by teachers in the classroom

  • Not all of the students are interested in learning the narrative using digital storytelling media. 87% of the students said that they are interested in learning using digital media, and 13% say that they are not interested

  • IProving iand ivalidating ithe iproposed ie-Learning Digital iStorytelling iframework iwill ibe iundertaken iin ifuture iresearch iprojects

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Summary

Introduction

Teaching media has commonly used by teachers in the classroom. It helps the students understand the lesson as well as engage students’ motivation. Certain media can provide learning stimuli for them. Media are used in classrooms because they can facilitate students’ learning and make it more attractive. (Rowntree, 1974; Tucker, 1983) say that there are six functions of media in teaching. Many various kinds of media that can be used to support the lesson. Some teachers like to use conventional media like board games and pictures for teaching. With the recent waves of technology, some of the teachers make use of a digital platform to develop new media. A growing body of literature on the impacts of technology in learning and education suggest a dramatic shift taking place among the younger generation (Barrett, 2006; Dreon, Kerper, & Landis, 2011; Meadows, 2003)

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