Abstract

How to predict a more accurate next frame according to the current frame is still a problem. In this study, a method of generating intermediate frames in VR is proposed, which can effectively reduce the image jitter in VR games and increase the user experience; on the other hand, the inverse matrix method proposed in this study has a small amount of calculation and a fast calculation speed, and can complete the calculation in a short time. Therefore, this method can help us to complete the insertion of frames in the specified time. In this paper, firstly, the algorithm is constructed based on the principle of inverse matrix, and then the simulation experiment is carried out. The experimental results show that the scheme is a viable and effective solution.

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