Abstract

Virtual reality game always provides the player the most verisimilitude experience and with the advancement of the VR hardware, it may become the mainstream about how people feel and attach the world online. The paper is aimed to discuss a possible solution finding a better balance between the two classical genre of VR games, the sensory stimulation and the story telling. To this end, we design a game named “Bury Me Here” in which players can find out an emotional bond between the game protagonist and themselves. The game includes 4 sections, the departure from the hometown, the travel on the train, the work in the office and the life in the penthouse. At the end of the game, the protagonist goes back to his country yard and spend the rest of his life there. All the sections are designed to tell a stranger’s life story to the player, making them to experience the life path of someone else, bonding an emotion connection between the player and the protagonist through story telling. Results show that the game not only provides an immersive visual experience but having the emotive sparks echoes in players’ mind.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call