Abstract

Modern technology allows people to utilize mobile devices as innovative media for education’s game. One of the innovations known as “Combined Game” concept, which is mixing a digital form and real-life objects for a game environment. In another area, there is also phenomenon of business concept known as “Social Business”. Social Business has been introduced by Muhammad Yunus, an awardee of Nobel Peace Prize for founding the Gramen Bank and Microcredit concept. Today, the concept of Social Business has also been enthused by people around the world. A lot of communities, including educational institutions, have been introduced this concept in their learning materials. Applying a Combine Game concept, especially to learn and understand further about the basic concept of Social Business, could become a potential solution for an interactive learning media. This paper describes the development of a Combined Game application as a media to introduce Social Business to people in more interactive and fun way. This paper describes the design and mechanic of the combined game application. In addition, an initial testing was conducted to see how long playing time is required to play for each level on this game prototype. From this initial testing this game found that it has unique gameplay where the winner of each level of the game cannot be predicted.

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