Abstract

In this paper, we describe the User Interface (UI) design issues for serious games aimed at developing phonological processing skills of people with specific learning difficulties such as dyslexia. These games are designed with Brain-Computer Interfaces (BCI) which take the compelling and creative aspects of traditional computer games designed for Arabic interfaces and apply them for cognitive skills’ development purposes. Immersion and engagement in the games are sought with novel interaction methods; the interaction mode for these games involved mind-control coupled with cursor-based selection. We describe the conceptual design of these serious games and an overview of the BCI software development framework.

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