Abstract

Online games have the trend to become more and more complex. In order to have a stable, flexible and reliable server platform that could handle so many players in the game, most publishes and providers for large-scale multiplayer online game take the approaches by building cluster-based servers. As a cluster-based server based on distributed technologies is nowadays the optimum solution for a scalable, reliable service for online games. Based on the design and development of the online game server side, the work in this paper give in-depth analysis and research for online game server architecture. Concurrent architecture is one of the core techniques of online game server. We design a concurrent architecture for online game server. The architecture contributes to affording higher load by the server, the extension of services, and decreasing the difficulty of developing games.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.