Abstract
This article explores the capacity of video games and virtual worlds to function as critical utopias or dystopias. A theme of utopian thinking over the past century has been that utopian fantasies offer a critical perspective on the real world. I argue that video games and virtual worlds have generally failed to offer utopian fantasies that can perform a critical function because of their tendency of mirroring the real world, but I show that dystopian video games tend to be very effective in presenting critical themes. Moreover, I argue that video games create critical dystopias in ways that display the unique strengths of the medium. Virtual dystopias rely on a combination of engaging narrative elements and gameplay mechanics, which come together to create dynamic worlds in which players are active participants.
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