Abstract
The rapid development of digital technology has brought about new expressions and opportunities for the creation of Piying animations. However, to do well in this area requires knowledge and unique understanding of a range of interdisciplinary elements including digital technology, shadow puppetry, animation media, etc. Taking Sun Wukong Thrice Foils Bai Gujing, a 2D digital animation as an example, this paper tries to reveal the link between the digital production of Piying animations and the ontological characteristics of animation, and to identify more possibilities and conditions for the creation of digital Piying animations in China by exploring the multifold connections and interactions among digital technology, animation, and shadow puppetry.
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