Abstract

The purpose is to describe the method of creating and using the VR library of neurosurgical intracranial pathology. Materials and methods. CT and MRI images were used to create 3D models. Segmentation was performed in the Inobitec program. 3D models were reproduced in Blender using Oculus Quest 2 VR glasses. Results. A VR library has been created based on data from 100 patients. 3 clinical observations of the use of VR technology are presented. Conclusion: The VR library allows you to study the individual anatomy of patients and improve surgery planning.

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