Abstract

AbstractScience popularization is the popularization of science and technology. In the post-epidemic era, in response to the popular science issues exposed during the epidemic, the creation and dissemination of popular science animations urgently require in-depth reflection and research. The research object of this topic is the creation and dissemination of popular science animation in the post-epidemic era, and the purpose is to use popular science animation to conduct scientific and rational publicity and guidance to the public. The main methods used in this article are questionnaire survey and interview method. The survey results show that about 45% of people think that dynamic design is very important, and 30% think that animation duration is also the key. Therefore, the innovation of popular science animation should focus on these two aspects.KeywordsPopular science animationMG animationPost-epidemic eraComputer technology

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