Abstract

COVID-19 pandemic is a disaster and prolonged crisis that has disrupted the education of millions of students with the closure of schools and universities in world-wide. This hard situation rises the necessity to develop a new teaching method to solve the problem of the massive disruption specially to practice work access. The goal of this paper is to set-up an innovative teaching approach for practical work. The comic as a new self-paced e-learning product to teach bench-top practice: the “CoViBE’’ which means Comic Virtual Bench-top Elearning. For using comics to transform practical work sessions by distance you should at first list all the steps that you need to perform your experiment. Then, you choose the actors and material images. For the third step, you have to decide how many frames you need to your comic trip to develop the following instructions: How to do, What to do, What not to do and What to ask. Moreover, you need to provide flashbacks to remind students what kind of knowledges they need to carry on their experiment; the final step is to include humor. Using online survey, positive feedbacks of 179 students on the CoViBE impact about their learning of practical work allowed us to determine around 80% of satisfaction. Finally, during any other situations for the training period, the CoViBE concept could be used in the future to complete practical work session for revisions, for the internationalization of this education system through distance work and for a hybrid education system.

Highlights

  • The COVID-19 pandemic is a health emergency crisis like armed conflict and natural disaster affecting education in world-wide

  • During any other situations for the training period, the CoViBE concept could be used in the future to complete practical work session for revisions, for the internationalization of this education system through distance work and for a hybrid education system

  • How to teach practical work session respecting students‟ comfort to learn upon their own pace? Rather than videos, we decided to create a slower dynamic dimension using comic's image fluidity associated with texts or thinking, advertising mistakes and humor in order to obtain student‟s attention, increasing the learning capacities: the comic as a new http://hes.ccsenet.org

Read more

Summary

Introduction

The COVID-19 pandemic is a health emergency crisis like armed conflict and natural disaster affecting education in world-wide. Based on latest UNESCO reporting, these nationwide lockdowns are impacting over 1.5 billion students which represent 90.2% of total enrolled learners in 191 countries (UNESCO, 2020) According to these unprecedented problems on education, we need to develop an innovative and coherent method to overcome the pandemic impact and to give students right to quality education. Videos are useful to learn science practices at the bench-top Are they performant enough to teach technical background and methodology to students? Why don‟t we create a new way to teach practicing bench-top techniques by benefiting from the most common and known mistakes to learn the proper way for the practical work. This idea came during the social distance needed during the COVID-19 epidemic period. How to teach practical work session respecting students‟ comfort to learn upon their own pace? Rather than videos, we decided to create a slower dynamic dimension using comic's image fluidity associated with texts or thinking, advertising mistakes and humor in order to obtain student‟s attention, increasing the learning capacities: the comic as a new http://hes.ccsenet.org

Objectives
Methods
Results
Conclusion

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.