Abstract

This article presents a game developed as an Educational Product resulting from the research of a Professional Master's Degree in Professional and Technological Education with the aim of assisting professionals in the field of Education and Health in teaching symbolic behavior, specifically the development of reading through discrimination and the recombination of syllabic units of words with students with Autism Spectrum Disorder (ASD) and other neurodevelopmental delays. The game was developed from collaborative work with students from the IT Technical High School at the Federal Institute of Education, Science and Technology of Maranhão (IFMA) Campus Codó, and is divided into tasks involving learning arrangements of two-syllable and three-syllable words, and positive reinforcement for teaching discrimination and recombination of syllables essential for literacy. Bibliographical research was carried out as a research methodology, using Applied Behavior as theoretical contributions. Analysis (ABA–Applied Behavior Analysis) and applied field research with students with ASD attended in the first literacy cycle in the Multifunctional Resource Room of the Emanuel Aroso Basic Education Unit. As results, we obtained an understanding of the way in which the teaching of relationships between stimuli and expansion for teaching reading and writing procedures in ASD is organized, such as: CRMTS (Constructed Response Matching to Sample – Matching to the model by constructed response) through the game. It is noteworthy that the aforementioned project covers the Priority Area of Technologies for Quality of Life, in the Health and Assistive Technologies sectors, established by ORDINANCE No. 1,122, OF MARCH 19, 2020, of the Ministry of Science, Technology, Innovations and Communications (MCTIC).

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