Abstract
With the advent of the “computer” and other technological advancements, online gaming (or other forms of gaming) has a prominent position in the life of most of the population, especially young adults and children. There has been mired of research discussing the benefits and problems associated with the extensive time spent on gaming in which many individuals participate. However, those researches do not have a consistent pattern and framework to be able to completely understand the outcomes associated with this technology. The purpose of this study was to examine the existing research literature and determine if there were any consistent patterns to develop a conceptual framework that may help to be better determine the impacts of gaming to players. A conceptual framework would facilitate quality research including typologies recognition. Furthermore, a conceptual framework was developed to better determine the impact of gaming to players. This framework would help define research efforts using the typologies developed, as well as an analysis and prescribe the effectiveness of gaming. Keywords: Electronic Interactive Gaming, Social Context DOI: 10.7176/JEP/13-12-07 Publication date: April 30 th 2022
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