Abstract

The purposes of this research were 1) to construct learning resource on internet network of simulation game on case study of bakery business, 2) to determine learning resource quality on internet network, and 3) to determine learning achievement and satisfaction of students towards constructed learning resource on internet network. The tools used were 1) learning resource on internet network of simulation game on case study of bakery business, 2) quality evaluation form, 3) learning achievement test, and 4) satisfaction survey of students who used learning resource on internet network. The population consisted of 30 students of Department of Educational Communications and Technology, Faculty of Industrial Education and Technology, KMUTT. The research findings revealed that the quality evaluation by the content professional towards the constructed learning resource on internet network of simulation game on case study of bakery business was at a high level (X = 3.89) and the quality evaluation by the technical professional towards the technique of production simulation game was at a high level (X = 4.33). The learning achievement analysis by the pre-test and post-test score revealed that the post-test score had significantly higher learning achievement at the .05 level. Satisfaction of students towards learning resource on internet network was at the highest level (X = 4.58).

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.