Abstract

This paper is based on the belief that science and art are not necessarily “two cultures”, but can be combined successfully as a result of their inescapable influences upon each other. A brief justification of this position is presented with some emphasis on artistic investigations using the computer. The machine's merits are viewed not only as a means of mass communication or of producing pictures, but also as a potential modelbuilder for the formalization of aesthetic concepts. The remainder of the paper details recent and current research on such uses of the machine—in particular the use of a computer as an artistic tool. The work completed was concerned with the possibilities inherent in using computer plotted output to solve problems similar to those which an artist solves in manual drawings or paintings, particularly a problem known as “readability of surface”. An account of the program parameters and methods that were used to produce the plotted drawings is given and the results are discussed. Current research is then outlined. This new work involves an attempt to algorithmitize basic design concepts, working firstly with the idea of “balance”. The concepts and the methods to be used in experimenting with balance are explained. It is important to note that all the work is being carried out in co-operation with a professional artist. The hope is that the artist will be stimulated, by the many alternatives provided by the computer, in the exploration of design. Furthermore, it is hoped that eventually it will prove possible to formulate clearly some of the traditionally vague design concepts. The results to date are encouraging in their support of the interrelationship between science and art.

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