Abstract
Research into the psychoacoustics of spatial hearing and into computer-based technologies has brought about an exciting potential for the development of ‘spatial music’: a compositional approach to the musical organization of sound that considers the position of sound sources and the character of the environmental context to be as musically important as melody, harmony or orchestration. Space as a musical parameter is overviewed, the potential areas and concurrent limitations of spatial music composition are described, and the likely causes of perceptual mismatch between the composer and the listener are reviewed. Headphone music as a solution to the mismatch problem is proposed, and a description of the spatial signal-processing technique developed by the author is given. The compositional considerations used in two computer music headphone compositions, Revelations by the author and Begault Meadow by Gordon Mumma, conclude the discussion.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.