Abstract
What can humans compute in their heads? We are thinking of a variety of cryptographic protocols, games like sudoku, crossword puzzles, speed chess, and so on. For example, can a person compute a function in his or her head so that an eavesdropper with a powerful computer-who sees the responses to random inputs-still cannot infer responses to new inputs? To address such questions, we propose a rigorous model of human computation and associated measures of complexity. We apply the model and measures first and foremost to the problem of 1) humanly computable password generation and then, consider related problems of 2) humanly computable "one-way functions" and 3) humanly computable "pseudorandom generators." The theory of human computability developed here plays by different rules than standard computability; the polynomial vs. exponential time divide of modern computability theory is irrelevant to human computation. In human computability, the step counts for both humans and computers must be more concrete. As an application and running example, password generation schemas are humanly computable algorithms based on private keys. Humanly computable and/or humanly usable mean, roughly speaking, that any human needing-and capable of using-passwords can if sufficiently motivated generate and memorize a secret key in less than 1 h (including all rehearsals) and can subsequently use schema plus key to transform website names (challenges) into passwords (responses) in less than 1 min. Moreover, the schemas have precisely defined measures of security against all adversaries, human and/or machine.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.