Abstract

We consider the problem of deciding the existence of pure Nash equilibrium and the problem of finding mixed Nash equilibrium in graphical games defined on the two dimensional \(d \times m\) grid graph. Unlike previous works focusing on the computational complexity of centralized algorithms, we study the communication complexity of distributed protocols for these problems, in the setting that each player initially knows only his private input of constant length describing his utility function and each player can only communicate directly with his neighbors. For the pure Nash equilibrium problem, we show that in any protocol, the players in some game must communicate a total of at least \(\varOmega (dm^2)\) bits when \(d \ge \log m\) and at least \(\varOmega (d 2^d m)\) bits when \(d < \log m\). For the mixed Nash equilibrium problem, we show that in any protocol, the players in some game must communicate at least \(\varOmega (d^2 m^2)\) bits in total, and moreover, every player must communicate at least \(\varOmega (dm)\) bits. We also provide protocols with matching or almost matching upper bounds.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.