Abstract
The current experience of using digital libraries is bereft of many of the distinct qualities of exploring and handling items in the physical library space. The main question addressed in this paper is how to bridge the gap between the highly visual experience of browsing physical libraries, and the comparatively impoverished digital library environments. Creating effective applications integrating digital content in physical library spaces requires careful strategies with respect to user experience, content selection, and connections to real-world collections and events. We show collection-centric, event-centric and integrative approaches to creating touch-based applications, and demonstrate how usage data from touch applications can be used for optimization, as well as for inspiration for new applications.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.