Abstract

Objectives: The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) includes the diagnostic criteria for Internet gaming disorder (IGD). This study evaluated (1) the screening, diagnostic, and prevalence-estimated cutoff points of the Chen Internet Addiction Scale–Gaming Version (CIAS-G) for IGD in the DSM-5; and (2) the differences in the CIAS-G and subscale scores among individuals with IGD, regular gamers (RGs), and other control subjects. Methods: We recruited 69 participants with IGD, 69 RGs, and 69 healthy participants based on diagnostic interviews conducted by a psychiatrist according to DSM-5 IGD criteria. All participants completed the CIAS-G and were assessed using the clinical global impression scale. Results: The optimal screening and diagnostic cutoff points were 68 or more (sensitivity, 97.1%; specificity, 76.8%) and 72 or more (sensitivity, 85.5%; specificity, 87.0%) for IGD based on DSM-5 criteria, respectively. The 76 or more cutoff point had the highest number needed to misdiagnose and was the optimal prevalence estimated cutoff point. Conclusions: The screening cutoff point could be used to identify individuals with IGD for further diagnostic interviewing to confirm the diagnosis in the clinical setting or for two-stage epidemiological evaluation. The diagnostic cutoff point provides a provisional diagnosis of IGD when diagnostic interviewing is unavailable. The prevalence-estimated cutoff point could be used to estimate the prevalence of IGD in large-scale epidemiological investigations when further diagnostic interviewing is impractical. The clinical and epidemiological utility of CIAS-G warrants further study.

Highlights

  • Internet gaming disorder (IGD) was included in the Diagnostic and Statistical Manual of MentalDisorders, Fifth Edition (DSM-5) because of its public health importance

  • A total of 69 participants were classified into the IGD group

  • These results demonstrated that the IGD group had higher scores than the regular gamers (RGs) group, and that the RG group had higher scores than control subjects

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Summary

Introduction

Internet gaming disorder (IGD) was included in the Diagnostic and Statistical Manual of Mental. Fifth Edition (DSM-5) because of its public health importance. Based on clinical evidence and in the interests of public health [4], gaming disorder (GD) was recently included in the International Classification of Diseases, Eleventh Revision (ICD-11) [5]. Many researchers have cautioned against including IGD in the DSM-5 or GD in the ICD-11 because of inadequate scientific evidence [6]. Further research on IGD and GD and their public impacts are necessary to resolve these concerns. A well-designed epidemiological study with a randomized sample derived from a community population can provide favorable insights into the public importance of a psychiatric disorder [7]

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