Abstract

The Virtual Reality (VR) technology has been widely used in many areas such as gaming, scientific and military application from 1950s. With the computer technology development and cost reduction, the VR technology is also progressing from professional application to consumer level. The year 2016 is under the consensus of the year of VR. In this paper, the current VR technologies are analyzed from the industry and consumer point of view based on the fundamental concepts. The technical status of current consumer level VR is reviewed with respect to the challenging facts.

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