Abstract

The goal of this practice-led research is to explore how tangible interaction can be used to create novel experiences of heritage at house museums (HMs). I use designerly and participatory approaches to co-design a series of interactive exhibits at the Bishops' House museum (BHm) in Sheffield. This research has shown so far the potential for using tangible interaction to bring the place to life and demonstrated different ways to use creative and participatory methods, which benefited both the design and implementation of interactive systems in the museum and with the local community.

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