Abstract
BackgroundPrevious studies have focused on the acute effects of food advertisements on the caloric intake of children; however, the long-term effects of this food cue reactivity on weight gain have not been examined. The main aim of this study was to explore if reactivity to food cues in an advertisement was associated with weight status two years later.MethodsChildren wo had previously taken part in an experiment investigating the impact of advergames on food intake had their height and weight re-measured two years later, for assessment of body mass index (BMI). A within-subject design was used to test the associations between food choices and BMI over time. In the previous experiment, children played an advergame that promoted energy-dense snacks, fruit, or nonfood products, or did not play an advergame (control condition). After playing the game, the free intake of energy-dense snacks and fruits was measured.ResultsChildren who ate more apple after playing an advergame promoting energy-dense snacks had a lower BMI two years later. Consumption of energy-dense snacks after playing an advergame promoting energy-dense snacks was not associated with BMI two years later. In other condition, no association was found between food intake and BMI after two years .ConclusionsThe findings suggest that coping with environmental cues that trigger unhealthy eating behavior is associated with the body mass index of young children two years later. This might imply that learning to respond to food cues by choosing healthy options might prevent children from excessive weight gain.This trial was registered at as ISRCTN17013832.Electronic supplementary materialThe online version of this article (doi:10.1186/s12966-016-0340-7) contains supplementary material, which is available to authorized users.
Highlights
Previous studies have focused on the acute effects of food advertisements on the caloric intake of children; the long-term effects of this food cue reactivity on weight gain have not been examined
The cue reactivity theory predicts that food cues in advergames signal food intake, that subsequently act as conditioned stimuli that trigger conditioned responses, such as craving and actual eating behavior [15]
For the children who played the advergame promoting fruit, F (4, 49) = 0.198, P = 0.94, R2 = 0.02, the advergame promoting nonfood products, F (4, 46) = 0.161, P = 0.80, R2 = 0.01, and the control condition, F (4, 49) = 0.198, P = 0.43, R2 = 0.02, no significant effects were found for the food intake at body mass index (BMI) T2
Summary
Previous studies have focused on the acute effects of food advertisements on the caloric intake of children; the long-term effects of this food cue reactivity on weight gain have not been examined. Advergames request active attention and participation, and the food cues are highly embedded in the content of the game, thereby reducing the cognitive elaboration of the marketing message among children [9,10,11,12,13,14] Considering that these attractive food advertisements are mostly promoting energy-dense snacks, high in salt, sugar and fat, and have low Folkvord et al International Journal of Behavioral Nutrition and Physical Activity (2016) 13:16 nutritional value [5], it becomes difficult for children to inhibit their responses towards energy-dense food, and choose a healthier option if they crave for the advertised food. The opposite process might hold, in which a lower responsiveness to external cues or a better inhibition system leads to less weight gain
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: International Journal of Behavioral Nutrition and Physical Activity
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.