Abstract
The design of interactive graphic systems whose aim is good symbiosis between man and machine involves numerous factors. Many of those factors can be judged from the perspective of natural spoken conversation between two people. Guiding rules and principles for design of such systems are presented as a framework for a survey of design techniques for man-machine conversation. Attention is especially focused on ideas of action syntax structuring, logical equivalences among action devices, and avoidance of psychological blocks to communication.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.