Abstract

Artificial intelligence technology has already set its foot in various industries, including sports, to train athletes. In this research article, people will study the application of wireless networks based on artificial intelligence robots in badminton teaching and training. People propose a system that deploys intelligent robots to teach badminton to athletes. The robots will train the players with various moves and techniques required for the game. The wireless networking system allows the robot to connect to the network. Various sets of plays and players' movements were preprogrammed for the robot. The trainer has to select essential factors such as training mode and set height required for a particular player in the robot—these are the complexities in badminton training. Moreover, in the case of effective and efficient training, people need a robot that will aid in different training modes. The changing variables, such as speed, frequency, angle, height, and change in coordinates, are utilised in the training and teaching of robots, which are more efficient than the traditional training methods given by people. The decision tree algorithm (DTA) is used in this research and is compared with the existing sports motion segmentation method (SMSM). From the results, it is observed that the proposed DTA has given improved accuracy of 93% compared with the SMSM.

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