Abstract

With the development of virtual technology, posture recognition technology has been integrated into virtual technology. This new technology allows users to further understand and observe the activities carried out in life scenes based on their original observation of the external world. And it enables them to make intelligent decisions. Existing posture recognition cannot meet the requirements of precise positioning in virtual environments. Therefore, a two-stage three-dimensional pose recognition model is proposed. The experiment illustrates that the three-dimensional gesture recognition performance is excellent. In addition, under the ablation experiment, the error accuracy of the research model decreased by more than 5 mm, and the overall error accuracy decreased by 10%. In the P-R curve, the accuracy rate of the model reaches 0.741, and the recall rate reaches 0.65. When conducting empirical analysis, the virtual posture disassembly action is complete; the disassembly error is less than 5%, and the disassembly error accuracy is good. The fit degree of the leg bending amplitude reaches over 96%, and the fit degree of the arm bending amplitude reaches over 95%. When the model is applied to actual teaching, the overall satisfaction score of teachers and students reaches 94.6 points. This has effectively improved the teaching effect of art design and is of great significance to the development of education in China.

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