Abstract
Virtual reality, VR, offers many benefits to technical education, including the delivery of information through multiple active channels, the addressing of different learning styles, and experiential-based learning. This paper presents work performed by the authors to apply VR to engineering education, in three broad project areas: virtual robotic learning, virtual mechatronics laboratory, and a virtual manufacturing platform. The first area provides guided exploration of domains otherwise inaccessible, such as the robotic cell components, robotic kinematics and work envelope. The second promotes mechatronics learning and guidance for new mechatronics engineers when dealing with robots in a safe and interactive manner. And the third provides valuable guidance for industry and robotic based manufacturing, allowing a better view and simulating conditions otherwise inaccessible.
Highlights
Virtual Reality can be described as the field of recreating three-dimensional images and textures using computer software that utilizes hardware capabilities
According to dos Santos [2], utilizing Virtual Reality on Professional Robotics Instruction and training will help in reinforcing tasks, improving the conception of images, narrowing the time spent on learning and education, and increasing the precision
The Simulation Tree window is where EON applications are built by arrangement nodes into subtree orders
Summary
Virtual Reality can be described as the field of recreating three-dimensional images and textures using computer software that utilizes hardware capabilities. VR procedures offer truly important assignment representation that helps for arranging and reviewing robotic systems and function, for foreseeing mechanical activities, preparing mechanical frameworks administrators, and for a visual impression of non-noticeable occasions like contact powers in mechanical errands [1]. According to dos Santos [2], utilizing Virtual Reality on Professional Robotics Instruction and training will help in reinforcing tasks, improving the conception of images, narrowing the time spent on learning and education, and increasing the precision. There are numerous VR advancement instruments, including World Toolkit, Vega, VirTools and EON Studio. Age Studio is more mainstream for its solid thorough capacity and perception [3]
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