Abstract

The application of Augmented Reality in the education sector has increased, the novelty of Augmented Reality technology has become a special attraction for stake holders to improve the quality of education. However, so far there is still a lack of literature studies that focus on investigating the application of Augmented Reality to students at the basic education level. This study presents a literature review on the use of Augmented Reality technology to students at the basic education level. Articles that were synthesized from 2010 to 2020 indexed by Google Schoolar were 10 articles. Using qualitative content analysis, this study attempts to answer two questions; (1) What is the impact of the application of Augmented Reality on the learning outcomes of Elementary School Students? and (2) how does the Pedagogic Perspective view Augmented Reality?

Highlights

  • In this modern era, technology develops in various fields, such as education, including at the basic education level.The use of renewable technology in elementary schools, such as Augmented Reality, continues to be developed

  • P1: What is the impact of the application of Augmented Reality on the learning outcomes of Elementary School Students? Q2: How does a Pedagogic Perspective view Augmented Reality?

  • The special criteria consist of; (1) studies that report advantages, disadvantages, affordability, limitations, features, uses, challenges and effectiveness of augmented reality in basic education; (2) a study that explains applying Augmented reality that is adapted to a learning model or learning device at the basic education level; (3) a study that explains the evaluation of the use of Augmented Reality in the teaching and learning process

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Summary

Introduction

Technology develops in various fields, such as education, including at the basic education level. The use of renewable technology in elementary schools, such as Augmented Reality, continues to be developed. Augmented Reality technology is a technology that can display virtual objects in 2D and 3D in real time. AR was first introduced in the 1990s in airline simulation (Caudell & Mizell, 1992), in 2011, AR began to enter the world of education, and AR has become a popular topic in educational research (Bacca et al, 2014) ; Ibáñez & Delgado-Kloos, 2018) Some of the advantages for students on the use of AR, such as increased student achievement, self-confidence (Lu & Liu, 2015), enhanced learning motivation (Chiang et al, 2014), helping students' understanding (Kamarainen et al, 2013) providing a positive attitude (Wojciechowski & Cellary, 2013) increased satisfaction (Han et al, 2015) and enhanced spatial abilities (Higgins, 2020; Lin et al, 2013). AR has great potential for formal education (Kesim & Ozarslan, 2012) and for informal education (Sommerauer & Müller, 2014)

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