Abstract
The application of games within higher education is not a new trend. With the development of serious games, educational practitioners are beginning to utilise game mechanics in tandem with learning mechanics to develop new and exciting ways of placing learners at the centre of their education. One area of non-digital gaming that has been adopted for use within education is the platform known as BreakoutEDU. A learning platform developed from the growing escape room games industry, it offers the potential for developing a novel way of further developing novel methods for a learner-centred approach to teaching. Therefore, the aim of this paper is to highlight the practical application of developing a serious, non-digital escape game for use within the domain of sport and exercise psychology.
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