Abstract

Video games have become the mainstream entertainment for almost ages. Many people choose to become players of different games for different reasons, which makes the gaming industry have undergone earth-shaking changes in the past decade. This paper is mainly concerned with and investigates four types of games: MOBA, FPS, RPG, and MMORPG. Focus on users playing games and the reason why they choose the typical games to play. Especially their social behavior on several well-known social media such as Weibo, Bilibili, and Huya. Specifically, this paper focuses on combining the players preferences for social media and their backgrounds, reconstructing the profiles of the different game players and their true intentions for the games. The aim is to discover more about Chinese game player themselves and their surroundings. The research questions are as follows: 1) classification whether the correlation between their average play time and their interests exists. 2) Dig into the aims and reasons players choices between groups vary from person to person. 3) Research on factors influencing players social media choices.

Full Text
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