Abstract

Five primary approaches to texture synthesis for computer graphics are surveyed: a syntactic approach, a statistical approach, a growth model approach, a computer drafting approach, and a stochastic modeling approach. Most of these methods, derived from texture analysis techniques or from mathematical models of texture, have a relatively low-level, cumbersome way to define, manipulate, or input textures. As an alternative, a high-level language approach is proposed. It provides easy-to-use coding mechanisms to define, synthesize, and manipulate textures. The high-level approach is introduced by means of the Texture Synthesis Language (TSL).

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