Abstract

Texture Mapping plays a very important role in Computer Graphics. Texture Synthesis is one of the main methods to obtain textures, it makes use of sample textures to generate new textures. Texture Transfer is based on Texture Synthesis, it renders objects with textures taken from different objects. Currently, most of Texture Synthesis and Transfer methods use a single sample texture. A method for Texture Synthesis adn Transfer from multi samples was presented. For texture synthesis, the L-shaped neighborhood seaching approach was used. Users specify the proportion of each sample, the number of seed points, and these seed points are scattered randomly according to their samples in horizontal and vertical direction synchronously to synthesize textures. The synthesized textures are very good. For texture transfer, the luminance of the target image and the sample textures are analyzed. This procedure is from coarse to fine, and can produce a visually pleasing result.

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