Abstract
We investigate data-driven texture modeling via analysis and synthesis with generative adversarial networks. For network training and testing, we have compiled a diverse set of spatially homogeneous textures, ranging from stochastic to regular. We adopt StyleGAN3 for synthesis and demonstrate that it produces diverse textures beyond those represented in the training data. For texture analysis, we propose GAN inversion using a novel latent domain reconstruction consistency criterion for synthesized textures, and iterative refinement with a sliced Wasserstein loss for real-world textures. We propose perceptual procedures for evaluating network capabilities, exploring the global and local behavior of latent space trajectories, and comparing with existing texture analysis-synthesis techniques.
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