Abstract

Image morphing has been extensively studied in computer graphics and it can be summarized as follows: given two input images, morphing algorithms produce a sequence of inbetween images which transforms the source image into the target image in a visually pleasant way. In this paper, we propose an algorithm, based on recent advances from texture-from-sample ideas, which synthesizes a metamorphosis sequence targeted specifically for textures. We use the idea of binary masks—or texton masks—to control and drive the morphing sequence. Our solution provides an automatic mapping from source texels into target texels and thus guarantees a coherent and visually smoothing transition from the source texture into the target texture. We compare our morphing results with prior work and with simple interpolation between corresponding pixels in the same source and target images.

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