Abstract
One of the biggest problems in applying stereo vision techniques in field robotics is how to acquire 3D terrain maps under extreme light conditions. Through multiple exposures, the dynamic range of images can be increased. In this paper, instead of using existing lighting enhancement methods such as exposure fusion to increase the texture of 2D image, we propose that the matching costs of the images grabbed with multiple exposures are directly summed by weight. Compared with the previous methods such as exposure fusion, with the proposed method, it is not necessary to fuse the 2D images captured with multiple exposures, and for each pixel of the matching image, the local information in its local window can be better retained. Since it is possible that the camera is moved between exposures when the images are grabbed, the images captured with multiple exposures are aligned to the image acquired with auto exposure. In order to evaluate the performance of the proposed method, two different stereo matching algorithms were used: a local window-based method and semi-global method. Through experiments in laboratory and outdoors with a stereo vision camera fixed on a tripod and held in the hand, it was verified that the proposed method consistently allowed more valid points to be obtained and the 3D model of terrain can be built more accurately. Especially when the local window-based method was used, the proposed method performed much better.
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