Abstract

Emergent narratives provide a unique and compelling approach to interactive storytelling through simulation, and have applications in games, narrative generation, and virtual agents. However the inherent complexity of simulation makes understanding the expressive potential of emergent narratives difficult, particularly at the design phase of development. In this paper, we present a novel approach to emergent narrative using the narratological theory of possible worlds and demonstrate how the design of works in such a system can be understood through a formal means of analysis inspired by expressive range analysis. Lastly, we propose a novel way through which content may be authored for the emergent narrative system using a sketch-based interface.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.