Abstract
Contemporary game play is a complex environment where user interacts with many elements. Data logging in a game play is a common practice to study a player's in-game behaviour. Identified behavioural knowledge is then applied to enhance the game elements. Analyzing the user behaviour is a multivariate process and therefore requires more information than mere logging of game context. Multi modal data channels such as biofeedback signals are increasingly used to study the game play so that more detailed understanding of the user behaviour can be established. Precise synchronisation in capturing of multiple streams is essential to produce accurate and meaningful information. This paper presents a generic technique to accurately synchronize multiple data streams captured during a gaming session. It is demonstrated by applying it to a driving game Simulation. Observable correlation between the in-game data and psycho-physiological signals are presented to demonstrate the accuracy and granularity of the synchronisation.
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