Abstract

Purpose. To scientifically substantiate the method of teaching game techniques at the stage of initial training to increase the level of technical fitness of young volleyball players. Materials and methods. The experimental research involved 36 young volleyball players born in 2011 – 18 athletes from the CI “Zaporizhzhia Regional Children and Youth Sports School” of the Zaporizhzhia Regional Council (main group) and 18 athletes from the CI “Vilniansk City Children and Youth Sports School ‘Kolos’” (comparison group) during the 2020-2021 academic year. Results. In the course of experimental research, the indicators of physical fitness of young volleyball players of the main group significantly increased in 80% of tests. The analysis of technical fitness indicators of young volleyball players of the main group shows that the introduction of the author’s method affects their positive dynamics in the tests: consecutive wall passes from a 3 m distance in 30 s; consecutive overhead passes in 30 s; consecutive forearm passes in 30 s; tennis ball toss over the net to the front line; tennis ball toss over the net to the back line (statistically significant differences, if p < 0.05). Conclusions. The author’s method of teaching game techniques in volleyball is effective and contains the algorithm of teaching, the levels of mastering game techniques, the stages of teaching game techniques, the sequence of teaching game techniques, the classification, occurrence and prevention of young volleyball players’ errors in the process of teaching game techniques, differentiation of exercises.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.