Abstract
Digital technologies have influenced how teachers conduct the daily practice, and students learn in classrooms. In addition, technology is increasingly being deployed in the classroom environment via a combination of kinesthetics’, visual’s and auditory approaches. This paper aims to investigate teachers’ and students’ attitude towards using technology in nutritional education. Then, it discusses the impact of online games to enhance nutritional education of students. After that it will discuss the implication and findings of applying learning games to the curriculum from both teachers and students perspectives.
Highlights
During the recent years, the education landscape has transformed drastically
Nutrition education has become one of the most important and widely studied phenomena, and this has primarily been due to the fact that healthy eating has become an important topic in recent times
Nutrition education has largely targeted older people, or even in situations where young people have been targeted, they have hardly received this message with the desired enthusiasm
Summary
Digital technologies have entirely revolutionised the manner in which teachers instruct, and students learn in the classrooms [1]. The usage of whiteboards or classroom clickers enables educators to vary their teaching techniques while reinforcing the learning materials. There is a reduction in engagement in physical activities among adolescents and children. Their eating habits have transformed from traditional food to snacks that are highly unhealthy. Previous studies concerning the role of school education in shaping healthy eating choices and behaviours among learners have shown positive outcomes. A nutrition education which models healthy eating lifestyles for students and adopts nutrition programs based on the specific needs of the learners is vital [17]
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More From: International Journal of Advanced Computer Science and Applications
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