Abstract

The purpose of this study is to explore the factors that affect the use of the baseball game console for hearing impaired learners. The research framework was based on a Technology Acceptance Model (TAM) and external variables such as social norms, perceived enjoyment, and self-efficacy. Questionnaires were distributed to students at National Taichung School for Hearing Impairment Students. There was a high acceptance rate for using a baseball game console among the hearing impaired students as the hearing-impaired students have fewer leisure activities in their daily life. The results provide references to the institution for future improvement in teaching and curriculum planning.

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