Abstract

With the rapid development of society and IT, tangible changes are taking place in the educational system and programs, it becomes possible to explore cause-and-effect relationships and relationships between them, to find solutions in a non-standard way. Technologies, as a kind of mechanism, are capable of using new means and ways of working in the education system, embodied in a real mode. Any technologies should contribute to inadequate solutions, demonstrate their effectiveness, help to find the correct answer to the questions and problems posed, and solve them in a non-standard way. Considering design as an effective product for future education, it is necessary to learn how to identify connections between phenomena, objects, objects, observe changes, find interesting connections, pose an original question: how to change, combine, transform, turn over, replace, align, find analogy, to solve in an original way - all this leads to the formation of hard-soft-vital skills, and independent and creative, search work and the successful implementation of innovative technologies in the design process bring good results. The article discusses three groups of technologies developed and revised by us for design according to certain characteristics and in the direction of performing functions: technologies that provided non-standard, original solutions; technologies related to rethinking and transformation; creative design technologies, principles of working with these technologies.

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