Abstract

Certain aspects of the popular online game World of Warcraft embody the tenets of Larry Michaelsen's team-based learning instructional method. However, team-based learning can fail when implemented incorrectly. This chapter aims to provide a theoretical basis for using World of Warcraft as an example of successful teamwork in order to better inform student understanding of collaborative, team-based learning, and introduce incoming college freshmen to the type of active, participatory learning that is critical to higher education. Through literature review and study of World of Warcraft itself, the author has established a framework for a future research avenue in unifying MUVEs and team-based learning. The author believes that using World of Warcraft as an introductory activity in a team-based learning style course can accelerate new team bonding, and can establish learning practices (such as individual accountability and preparedness for class) to benefit the entire college experience and subsequent professional career.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call