Abstract

Team projects are a way to expose students to conflicting project objectives, and “[t]here should be a strong real-world element … to ensure that the experience is realistic” [ACM/IEEE-CS 2015b]. Team projects provide an opportunity for students to put their education into practice and prepare them for their professional careers. The aim of this special issue, and the previous one, is to collect and share evidence about the state of practice of team projects in computing education and to help educators in designing and running team projects. The articles presented in the present issue cover the following topics: real projects for real clients, open source projects, multidisciplinary team projects, student and team assessment, and cognitive and psychological aspects of team projects.

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