Abstract
Many forms of active learning are popular in the college classroom, including case studies, role-plays, simulations, problem-based learning, and some discussion-based activities. Team Meeting 101 is an active learning technique that draws from each of these with the goal of helping students apply academic content and build transferable skills. The purpose of this paper is to explore the levels of cognitive engagement this instructional activity generates, as well as the impact it has on students’ self-efficacy. Participants (n = 167) generally indicated high levels of cognitive engagement and had positive perceptions of Team Meeting 101. Statistically significant increases in students’ (n = 124) self-efficacy were also reported in a number of transferable skills following participation in Team Meeting 101. These results suggest that Team Meeting 101 can be an effective instructional technique for educators in the recreation and leisure administration discipline, as well as associated fields like sports management and hospitality management.
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More From: SCHOLE: A Journal of Leisure Studies and Recreation Education
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