Abstract

The article reveals the concept of "virtual world", gives a classification of virtual worlds, describes the use of these worlds in human life. The article considers the importance of using virtual worlds in modern education, the possibility of using gamification with the use of didactic computer games in teaching basic school students, methods of teaching basic school students programming using virtual worlds and robotic constructors. The requirements for interactive learning virtual worlds are described. The use for teaching algorithms of such environments as Minecraft: Education Edition; RobotC programming environment used for programming VEX robotic constructors; LEGO Digital Designer is considered. In face-to-face learning, virtual worlds complement traditional teaching technologies and improve the perception of theoretical material. In distance learning, virtual worlds can replace an entire laboratory and provide learners with a hands-on experience without actually doing an experiment. In addition, students can study on their own, which also facilitates the learning process.

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