Abstract
Background: Children with autism spectrum disorder (ASD) show impairment in producing facial expressions adapted to social contexts. Several serious games have been computed to help them dealing with facial expression recognition but very few focused on facial expression production adapted to a given social context. Method: JEMImE is a new serious game which aims to help the player to learn how to produce happiness, anger and sadness in a 3D virtual environment with social situations that should be resolved by producing the correct facial expression. He is guided in the game thanks to facial expression feedback and gauges that help him evaluating the quality of his/her production in real time. The feedbacks on the children productions are timely given by a facial expression recognition algorithm integrated in JEMImE architecture. Specific attention was paid to the visual and motivational aspects of the game. Using a brief feasibility study with children with ASD (N = 23), we evaluated the impression of the players on the game aspect and the possibility to insert algorithmic feedbacks in real time inside JEMImE. Results: During the training phase, children with ASD showed a significant progression during training for facial expression production after algorithmic autonomous feedbacks. This means children understand the challenge and that the algorithmic feedbacks are transparent enough to allow gaming. They expressed an overall good subjective experience with JEMImE in terms of ergonomics, playability, visual aspect and motivation. Conclusion: We conclude that the beta-version of JEMImE shows promising potential and that research should proceed on computing more games and scenarios to offer a longer game exposure to children to allow adequate clinical validation.
Highlights
Several serious games have been computed to help them dealing with facial expression recognition but very few focused on facial expression production adapted to a given social context
We found no effect of age (p = 0.17) or gender (p = 0.16), but we did found a significant effect of the targeted emotion (p < 0.001) and game timing (p < 0.001)
The game 4 is better succeeded than the game 1 and the game 2 (p < 0.001); the game 3 is better succeeded than the game 1 (p < 0.001) and the game 2 (p = 0.017); and the game 2 is better to succeed than the game 1 (p < 0.01)
Summary
Method: JEMImE is a new serious game which aims to help the player to learn how to produce happiness, anger and sadness in a 3D virtual environment with social situations that should be resolved by producing the correct facial expression. He is guided in the game thanks to facial expression feedback and gauges that help him evaluating the quality of his/her production in real time. Results: During the training phase, children with ASD showed a significant progression during training for facial expression production after algorithmic autonomous feedbacks This means children understand the challenge and that the algorithmic feedbacks are transparent enough to allow gaming. Conclusion: We conclude that the beta-version of JEMImE shows promising potential and that research should proceed on computing more games and scenarios to offer a longer game exposure to children to allow adequate clinical validation
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.