Abstract

Children learn quickly from their own parents and as they grow up computers offer more learning options. However they would learn better if the lessons are properly constructed using cognitive, constructivist, collaborative and technical education principles i.e., incorporating mathematics lessons on the computers. This paper reports an ‘experience’ gained by a veteran mathematics teacher in building a courseware called CDiCL using ADDIE principles. The quasi-experimental research was run in Polytechnic Kota Bharu PKB, Kelantan under Ministry of Higher Education (MoHE) Malaysia among 137 students at Certificate Engineering students in March 2006 among 4 different groups within 8 weeks. It was discovered CD only group scored the highest gain score of 6 points (difference in Post Test and Pre Test) while CL (Collaborative Learning) only group scored the least 2 points. From clinical interview, many students failed to understand mathematics from the courseware because of English and behavior problems among participants but some leaders in CL group gained leadership experience demanding soft skills in understanding peers’ limited skills and anxiety at presenting mathematics problem solving. The study concluded with a framework / rubrics for teachers to be effective dealing with mixed ability group of students learning mathematics on computers.

Highlights

  • Human has the ability to think, learn, agreeing and rejecting to any idea at the same time

  • This paper reports an ‘experience’ gained by a veteran mathematics teacher in building a courseware called CDiCL using ADDIE principles

  • First part dwells on history of education in Malaysia, second on computers in education, third construction of courseware called CDiCL, fourth experience using a courseware in PKB and UTHM and it concludes with recommendation and its future use in Malaysian Technical University Network MTUN Malaysia

Read more

Summary

INTRODUCTION

Human has the ability to think, learn, agreeing and rejecting to any idea at the same time With this ability man had developed many pyramids in Eygpt to Petronas Towers in Kuala Lumpur and Borobudur Temple in Yogyakarta. In these constructions, men took many years to learn and apply knowledge and skills successfully. Men began to realize that they need to be careful in building challenging projects without repeating the same errors The research issue here is what should a teacher guide / what form of facilitation is going to help the students gaining skills and knowledge of mathematics on the computer/internet? First part dwells on history of education in Malaysia, second on computers in education, third construction of courseware called CDiCL, fourth experience using a courseware in PKB and UTHM and it concludes with recommendation and its future use in Malaysian Technical University Network MTUN Malaysia

HISTORY OF EDUCATION IN MALAYSIA
COMPUTERS IN EDUCATION
Shallow Learning versus Deep Learning
COURSEWARE DEVELOPMENT
RESULTS AND DISCUSSION
Lessons learnt from the experience
Discussion and recommendation
CONCLUSION
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call